As the DM for this module, I found it very insubstantial. It offered a puzzle, which with high level characters is really the only way to challenge them as monsters plateau after a certain point; however, the puzzle was very easily solved and everything else was merely a miniature dungeon crawl. The final monster that you have to beat is quite under-powered and can be defeated quite easily, even without ghost touch weapons. Overall, it doesn't deserve to be a level 17 campaign. 12 will do fine, and even then it's not very challenging if the players are experienced enough.
So sad about that Steve. He fought with such valor!
Poor Steve, I know we'll name the new manor after him. Acolyte Steve's Home for the Depraved and Nearly Departed
As the DM for this module, I found it very insubstantial. It offered a puzzle, which with high level characters is really the only way to challenge them as monsters plateau after a certain point; however, the puzzle was very easily solved and everything else was merely a miniature dungeon crawl. The final monster that you have to beat is quite under-powered and can be defeated quite easily, even without ghost touch weapons. Overall, it doesn't deserve to be a level 17 campaign. 12 will do fine, and even then it's not very challenging if the players are experienced enough.
ReplyDeleteSo sad about that Steve. He fought with such valor!
ReplyDeletePoor Steve, I know we'll name the new manor after him. Acolyte Steve's Home for the Depraved and Nearly Departed
ReplyDelete