The system: D&D 3.0, because that's what the generators use.
Tools:
- Characters: http://www.hailscape.com/
- Dungeon: http://donjon.bin.sh/d20/dungeon/
- Players: As many as you can fit at your gaming table. The more the merrier.
Basis for the story, in a very small back woods town, a group of adventurers listens to the ramblings of drunken man as he reveals to them a dungeon filled with riches and wonder on the outskirts of town in an abandoned and broken down temple. The temple is a one hour horse ride from town, which is always an uneventful journey.
This is a very good way to force players to move outside of their comfort zone and also a great way to practice enforcing things like languages and alignment restrictions. If the players can some how muster together long enough to accomplish something, they will find an collapsed entrance at the back of the temple that will reveal the random dungeon's entrance.
As one of the participants, the idea of doing a debacle one shot is always fun. The characters range from acceptable to what the hell and even though you haven't vested any thought and time into the character you have to quickly assess the shit storm that is your character and/or your party.
ReplyDeleteThis experience was great and in all crazy fun! from the switch in character alignment that made our interactions as players go completely haywire to just being obliterated from having useless magic/items this session was successful that nobody knew what was going to happen and how we survived...well we all knew if someone got rolled a Commoner they were SCREWED! Which they were, Sorry Ben.
ReplyDeleteWho doesn't love a Goblin Commoner! I do have to say these are quickly becoming one of my favorite sessions to GM. Things so quickly get out of hand and produce two things: hilarity and insanity!
ReplyDeleteWho doesn't love a Goblin Commoner! I do have to say that these are quickly becoming my favorite sessions to GM. The produce such insanity and hilarity in equal measure.
ReplyDelete