Haunting Lodge
System: D&D 3.5
Players: Recommended for 3-4 players.
CR: 17
Let me know if you heard this one
before; a cleric, a duskblade, and a dread necromancer walk into a frozen
hunting lodge… So begins a We Hate Bards
play through of the module Haunting Lodge by Owen Stephens. The module is designed for 3 - 4 17th level characters and can be finished in 2-4 hours. Our group finished up at around two hours
thirty minutes. Though this is to be a
higher-level mini-adventure, the content is geared toward novice players who do
not know the ins and outs of character building. Any one of our characters could have gone
solo and finished this in under an hour due to the power creep of our
characters. A party, of seasoned
players, at level 10-12 would make for more problem solving and investigating
and less destroy anything that moves with magic and violence.
The module as a whole was very short and to the point. Rolling up a level 17 character will take you nearly as long if not longer than actually running this. It would work well for a drop-in module to place in an established campaign.
As the DM for this module, I found it very insubstantial. It offered a puzzle, which with high level characters is really the only way to challenge them as monsters plateau after a certain point; however, the puzzle was very easily solved and everything else was merely a miniature dungeon crawl. The final monster that you have to beat is quite under-powered and can be defeated quite easily, even without ghost touch weapons. Overall, it doesn't deserve to be a level 17 campaign. 12 will do fine, and even then it's not very challenging if the players are experienced enough.
ReplyDeleteSo sad about that Steve. He fought with such valor!
ReplyDeletePoor Steve, I know we'll name the new manor after him. Acolyte Steve's Home for the Depraved and Nearly Departed
ReplyDelete